![]() In this case you may try to add the items through console commands by “Additem script” mod from this site (detailed instructions are in mod’s page). ![]() Gameplay in the mod includes exploring 21 dimensions, each with its own generation, structures, mobs, blocks, and items. Advent of Ascension is a mod with a large amount of content. Q: Separate items are not showing/looking wrong.Ī: There may be some conflicts with other mods (it is noticed it may not work with “Adonnay’s Weapon Replacer” and “Duncan’s Armor” mods).Ī1: You have to deactivate mod before creating your character, after the character is created and game is saved you can activate it.Ī2: There is a rare chance that the mod may not work with some game versions, this is not a bug of the mod, this is a problem of your current game patch. The mod was created by Xolova, and is currently being developed by Tslat, with Ursun and NeoVolt as artists, and Firch as a sound artist. Q: Armor and weapons lost after Dwarven noble origin.Ī: Wait with adding the armor until you have finished the origin, then activate the mod. The creator this mod has kindly listed a few bugs and fixes, ![]() ![]() There is nothing worse than out of place textures on mods. Like the one previous, this mod is very thematically friendly. ![]()
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